KATHERINE ELLIOTT

Hello and welcome!

I'm Katherine, a game artist from Toronto, Canada. My education is in game design and I've been creating art for children's apps since 2018. I make it a habit to participate in local game jams and love to look at connections people make with NPCs.

Please feel free to contact me at elliottkat4@gmail.com

SAGO MINI

artist: January 2018 - present

I was a production artist on the Big City play set app that was released in June 2018. I took direction from both the art director (Aaron Leighton) and the art lead (Elaine Hsu) to deliver artwork that was ready to be brought into the app.

I worked on the vehicles, pieces, the construction site, and the museum for this app as well as the Sago Mail images that would then appear in the Sago World app.

I was a production artist on the Zoo play set app that was released in November 2018. I took direction from both the art director (Aaron Leighton) and the art lead (Elaine Hsu) to deliver artwork that was ready to be brought into the app.

I worked on the vehicles, pieces, the garage, the gift shop, burger stand, juice bar and ferris wheel for this app as well as the title screen, app icon, and World module that showcases the game to the Sago Mini World users.

I was a production artist on the Village blocks app that was released in April 2019. I took direction from both the art director (Aaron Leighton) and the art lead (Katherine Diemert) to deliver artwork that was ready to be brought into the app.

I worked on all the blocks for this app as well as the app icon, Sago World module, and Sago Mail images.

I was briefly a production artist on the Airport play set app that was released in June 2019. I took direction from both the art director (Aaron Leighton) and the art lead (Elaine Hsu) to deliver artwork that was ready to be brought into the app.

I worked on the luggage pieces and character x-rays for this app app as well as the app icon, title screen, Sago World module, and Sago Mail images.

I was a production artist on the Trains app that was released in October 2019. I took direction from both the art director (Aaron Leighton) and the art lead (Katherine Diemert) to deliver artwork that was ready to be brought into the app.

I worked on all the train cars, pieces, Camp station, Farm station, and Chalet station for this app app as well as the app icon, title screen, and Sago World module.

I was briefly a production artist on the Vacation play set app that was released in November 2019. I took direction from both the art director (Aaron Leighton) and the art lead (Elaine Hsu) to deliver artwork that was ready to be brought into the app.

I worked on the vehicles and pieces for this app as well as the app icon, title screen, Sago World module, and Sago Mail images.

I was a production artist on the Camping play set app that was released in May 2020. I took direction from both the art director (Aaron Leighton) and the art lead (Elaine Hsu) to deliver artwork that was ready to be brought into the app.

I worked on all the background art and pieces as well as the app icon, title screen, and Sago World module.

I was a lead (and only) artist on the Fun Fair play set app that was released in October 2020. I worked with our art director (Aaron Leighton) to create the overall look and mood for the app and delivered artwork that was ready to be brought into the app.

I worked on all the background art, pieces, new characters and vehicles as well as the app icon, title screen, and Sago World module.

I was a lead artist on the Neighbourhood Blocks app that was released in March 2021. I worked with our art director (Aaron Leighton) to create the overall look and mood for the app, co-ordinated with other artists on the team to fulfill that vision, and delivered artwork that was ready to be brought into the app.

I worked on all the new characters, the background art, blocks and paint effects as well as the app icon.

 

GAME JAMS

Since 2014, I've been participating in local game jams on a regular basis. I find it exciting to be able to great out of everyday patterns and try something new that doesn't have to be perfect.

Duration: 2 days

Team size: 2 people

The theme for Global Game Jam 2019 was "home". As a long-time lover of dress-up games I really wanted to make one so my partner and I made a snail-themed dress-up game since they carry their homes on their back.

Duration: 2 days

Team size: 4 people

The theme for Global Game Jam 2018 was "transmission" and our team wanted to do something with arduinos so we ended up working on a tiny Wario Ware-like mini game suite with a physical controller.